Stats_X
Attributes, status effects and abilities through one compiled visual workflow.
Build buffs, debuffs, cooldowns, damage, combos and event-driven abilities in StatusForge, then execute compiled data through a purpose-built runtime. Designed as a more unified alternative for teams that do not need the full conceptual surface of GAS.
- StatusForge node-based authoring
- Tag-driven attributes and modifiers
- Replication, prediction and reconciliation
- Blueprint API with native extension paths